34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrConstants.Math.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.Core.StateSave;
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using UltimateXR.Extensions.System;
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namespace UltimateXR.Core
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{
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public static partial class UxrConstants
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{
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#region Public Types & Data
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/// <summary>
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/// Math constants.
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/// </summary>
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public static class Math
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{
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#region Public Types & Data
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/// <summary>
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/// Default precision threshold used by some functionality in the framework.
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/// <see cref="UxrStateSaveImplementer{T}" /> for example, avoids serializing changes in specific types when they
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/// didn't change using <see cref="ObjectExt.ValuesEqual(object,object,float)" />.
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/// </summary>
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public const float DefaultPrecisionThreshold = 0.0001f;
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#endregion
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}
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#endregion
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}
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} |