Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Devices/UxrControllerElements.cs
2024-08-06 21:58:35 +02:00

39 lines
1.4 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrControllerElements.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
namespace UltimateXR.Devices
{
/// <summary>
/// Enumerates all possible elements that can be interacted with in a VR controller. Each controller can
/// describe which elements are supported through <see cref="UxrControllerInput.HasControllerElements" />.
/// </summary>
[Flags]
public enum UxrControllerElements
{
None = 0,
Joystick = 1,
Joystick2 = 1 << 1,
DPad = 1 << 2,
Trigger = 1 << 3,
Trigger2 = 1 << 4,
Grip = 1 << 5,
ThumbCapSense = 1 << 6,
IndexCapSense = 1 << 7,
MiddleCapSense = 1 << 8,
RingCapSense = 1 << 9,
LittleCapSense = 1 << 10,
Button1 = 1 << 11,
Button2 = 1 << 12,
Button3 = 1 << 13,
Button4 = 1 << 14,
Bumper = 1 << 15,
Bumper2 = 1 << 16,
Back = 1 << 17,
Menu = 1 << 18,
Everything = ~None
}
}