Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Devices/UxrControllerInputCapabilities.cs
2024-08-06 21:58:35 +02:00

31 lines
996 B
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrControllerInputCapabilities.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
namespace UltimateXR.Devices
{
/// <summary>
/// Enumerates the possible capabilities of a VR controller.
/// </summary>
[Flags]
public enum UxrControllerInputCapabilities
{
/// <summary>
/// It supports raw haptic impulses.
/// </summary>
HapticImpulses = 1,
/// <summary>
/// It supports haptic feedback using pre-recorded clips.
/// </summary>
HapticClips = 1 << 1,
/// <summary>
/// It supports finger tracking.
/// </summary>
TrackedHandPose = 1 << 2
}
}