Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Devices/UxrInputButtonEventArgs.cs
2024-08-06 21:58:35 +02:00

52 lines
1.7 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrInputButtonEventArgs.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
using UltimateXR.Core;
namespace UltimateXR.Devices
{
/// <summary>
/// Stores information of a <see cref="UxrInputButtons" /> input event.
/// </summary>
public sealed class UxrInputButtonEventArgs : EventArgs
{
#region Public Types & Data
/// <summary>
/// Gets which hand performed the input.
/// </summary>
public UxrHandSide HandSide { get; }
/// <summary>
/// Gets which button changed.
/// </summary>
public UxrInputButtons Button { get; }
/// <summary>
/// Gets the button input event type.
/// </summary>
public UxrButtonEventType ButtonEventType { get; }
#endregion
#region Constructors & Finalizer
/// <summary>
/// Constructor.
/// </summary>
/// <param name="handSide">Target hand</param>
/// <param name="button">Target button</param>
/// <param name="buttonEventType">Button input event type</param>
public UxrInputButtonEventArgs(UxrHandSide handSide, UxrInputButtons button, UxrButtonEventType buttonEventType)
{
HandSide = handSide;
Button = button;
ButtonEventType = buttonEventType;
}
#endregion
}
}