Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Devices/Visualization/UxrControllerHand.ObjectVariation.cs
2024-08-06 21:58:35 +02:00

52 lines
1.7 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrControllerHand.ObjectVariation.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UltimateXR.Devices.Visualization
{
public partial class UxrControllerHand
{
#region Public Types & Data
/// <summary>
/// Defines a GameObject variation in the different hands that are available in the component.
/// </summary>
[Serializable]
public partial class ObjectVariation
{
#region Inspector Properties/Serialized Fields
[SerializeField] private string _name;
[SerializeField] private GameObject _gameObject;
[SerializeField] private List<MaterialVariation> _materialVariations;
#endregion
#region Public Types & Data
/// <summary>
/// Gets the variation name.
/// </summary>
public string Name => _name;
/// <summary>
/// Gets the variation object.
/// </summary>
public GameObject GameObject => _gameObject;
/// <summary>
/// Gets the material variations.
/// </summary>
public IEnumerable<MaterialVariation> MaterialVariations => _materialVariations;
#endregion
}
#endregion
}
}