Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Devices/Visualization/UxrFingerContactInfo.cs
2024-08-06 21:58:35 +02:00

37 lines
1.2 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrFingerContactInfo.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace UltimateXR.Devices.Visualization
{
/// <summary>
/// Finger contact information. Stores information about where a finger touched a controller element.
/// </summary>
public class UxrFingerContactInfo
{
#region Public Types & Data
/// <summary>
/// Gets or sets the transform the finger is currently touching.
/// </summary>
public Transform Transform { get; set; }
#endregion
#region Constructors & Finalizer
/// <summary>
/// Constructor
/// </summary>
/// <param name="transform">The transform of where it made contact</param>
public UxrFingerContactInfo(Transform transform)
{
Transform = transform;
}
#endregion
}
}