Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Extensions/Unity/Math/Vector3IntExt.cs
2024-08-06 21:58:35 +02:00

174 lines
6.5 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Vector3IntExt.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
using System.Globalization;
using System.Threading;
using System.Threading.Tasks;
using UltimateXR.Extensions.System;
using UnityEngine;
namespace UltimateXR.Extensions.Unity.Math
{
/// <summary>
/// <see cref="Vector3Int" /> extensions.
/// </summary>
public static class Vector3IntExt
{
#region Public Types & Data
/// <summary>
/// Representation of the minimum int values per component.
/// </summary>
public static ref readonly Vector3Int MinValue => ref s_minValue;
/// <summary>
/// Representation of the maximum int values per component.
/// </summary>
public static ref readonly Vector3Int MaxValue => ref s_maxValue;
#endregion
#region Public Methods
/// <summary>
/// Checks whether any vector component stores an infinity value.
/// </summary>
/// <param name="self">Vector to check</param>
/// <returns>Whether any component has an infinity value</returns>
public static bool IsInfinity(this in Vector3Int self)
{
return self.x == int.MinValue || self.x == int.MaxValue ||
self.y == int.MinValue || self.y == int.MaxValue ||
self.z == int.MinValue || self.z == int.MaxValue;
}
/// <summary>
/// Computes the absolute values of each vector component.
/// </summary>
/// <param name="self">Input vector</param>
/// <returns>Result vector where each component is the absolute value of the input value component</returns>
public static Vector3Int Abs(this in Vector3Int self)
{
return new Vector3Int(Mathf.Abs(self.x), Mathf.Abs(self.y), Mathf.Abs(self.z));
}
/// <summary>
/// Clamps the vector components between min and max values.
/// </summary>
/// <param name="self">Input vector whose values to clamp</param>
/// <param name="min">Minimum component values</param>
/// <param name="max">Maximum component values</param>
/// <returns>Clamped vector</returns>
public static Vector3Int Clamp(this in Vector3Int self, in Vector3Int min, in Vector3Int max)
{
int[] result = new int[VectorLength];
for (int i = 0; i < VectorLength; ++i)
{
result[i] = Mathf.Clamp(self[i], min[i], max[i]);
}
return result.ToVector3Int();
}
/// <summary>
/// Replaces NaN component values with <paramref name="other" /> valid values.
/// </summary>
/// <param name="self">Vector whose NaN values to replace</param>
/// <param name="other">Vector with valid values</param>
/// <returns>Result vector</returns>
public static Vector3Int FillNaNWith(this in Vector3Int self, in Vector3Int other)
{
int[] result = new int[VectorLength];
for (int i = 0; i < VectorLength; ++i)
{
result[i] = self.x == int.MinValue || self.x == int.MaxValue ? other[i] : self[i];
}
return result.ToVector3Int();
}
/// <summary>
/// Transforms an array of ints to a <see cref="Vector3Int" /> component by component.
/// </summary>
/// <param name="data">Source data</param>
/// <returns>Result vector</returns>
public static Vector3Int ToVector3Int(this int[] data)
{
Array.Resize(ref data, VectorLength);
return new Vector3Int(data[0], data[1], data[2]);
}
/// <summary>
/// Tries to parse a <see cref="Vector3Int" /> from a string.
/// </summary>
/// <param name="s">Source string</param>
/// <param name="result">Parsed vector or <see cref="MaxValue" /> if there was an error</param>
/// <returns>Whether the vector was parsed successfully</returns>
public static bool TryParse(string s, out Vector3Int result)
{
try
{
result = Parse(s);
return true;
}
catch
{
result = MaxValue;
return false;
}
}
/// <summary>
/// Parses a <see cref="Vector3Int" /> from a string.
/// </summary>
/// <param name="s">Source string</param>
/// <returns>Parsed vector</returns>
public static Vector3Int Parse(string s)
{
s.ThrowIfNullOrWhitespace(nameof(s));
// Remove the parentheses
s = s.TrimStart(' ', '(', '[');
s = s.TrimEnd(' ', ')', ']');
// split the items
string[] sArray = s.Split(s_cardinalSeparator, VectorLength);
// store as an array
int[] result = new int[VectorLength];
for (int i = 0; i < sArray.Length; ++i)
{
result[i] = int.Parse(sArray[i], CultureInfo.InvariantCulture.NumberFormat);
}
return result.ToVector3Int();
}
/// <summary>
/// Tries to parse a <see cref="Vector3Int" /> from a string, asynchronously.
/// </summary>
/// <param name="s">Source string</param>
/// <param name="ct">Optional cancellation token, to cancel the operation</param>
/// <returns>Awaitable task returning the parsed vector or null if there was an error</returns>
public static Task<Vector3Int?> ParseAsync(string s, CancellationToken ct = default)
{
return Task.Run(() => TryParse(s, out Vector3Int result) ? result : (Vector3Int?)null, ct);
}
#endregion
#region Private Types & Data
private const int VectorLength = 3;
private const string CardinalSeparator = ",";
private static readonly char[] s_cardinalSeparator = CardinalSeparator.ToCharArray();
private static readonly Vector3Int s_minValue = int.MinValue * Vector3Int.one;
private static readonly Vector3Int s_maxValue = int.MaxValue * Vector3Int.one;
#endregion
}
}