Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Manipulation/UxrGrabbableObjectSnapTransform.cs
2024-08-06 21:58:35 +02:00

18 lines
866 B
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrGrabbableObjectSnapTransform.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.Components;
namespace UltimateXR.Manipulation
{
/// <summary>
/// Component used internally by the editor. It renders grab pose meshes in the Scene Window when a grab point's snap
/// transform is selected and moved/rotated.
/// It also allows to modify the blend factor in blend poses and gives access to some handy repositioning tools.
/// </summary>
public class UxrGrabbableObjectSnapTransform : UxrComponent
{
}
}