24 lines
894 B
C#
24 lines
894 B
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrHandSnapDirection.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Manipulation
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{
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/// <summary>
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/// Enumerates the different ways snapping can be handled when grabbing an object.
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/// For constrained objects, this will always be hand to the object
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/// </summary>
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public enum UxrHandSnapDirection
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{
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/// <summary>
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/// The object will snap to the hand.
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/// </summary>
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ObjectToHand,
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/// <summary>
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/// The hand will snap to the object.
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/// </summary>
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HandToObject
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}
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} |