Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Mechanics/Weapons/UxrShotCycle.cs
2024-08-06 21:58:35 +02:00

29 lines
1.0 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrShotCycle.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Mechanics.Weapons
{
/// <summary>
/// Enumerates the supported firearm shot cycles.
/// </summary>
public enum UxrShotCycle
{
/// <summary>
/// Weapon requires a manual reload to fire the next round.
/// </summary>
ManualReload,
/// <summary>
/// Weapon fires a single round each time the trigger is pressed. The next round requires to release the trigger and
/// press it again.
/// </summary>
SemiAutomatic,
/// <summary>
/// Weapon keeps firing one round after another while the trigger is being pressed.
/// </summary>
FullyAutomatic
}
}