Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Networking/UxrNetworkManager.AvatarSetup.cs
2024-08-06 21:58:35 +02:00

41 lines
1.3 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrNetworkManager.AvatarSetup.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
using UltimateXR.Avatar;
using UnityEngine;
namespace UltimateXR.Networking
{
public partial class UxrNetworkManager
{
#region Private Types & Data
/// <summary>
/// Stores an avatar setup entry. It contains the avatar prefab that was enabled for networking and the components that
/// were added from an arbitrary SDK to add support.
/// </summary>
[Serializable]
private class AvatarSetup
{
#region Inspector Properties/Serialized Fields
[SerializeField] private UxrAvatar _avatarPrefab;
#endregion
#region Public Types & Data
/// <summary>
/// Gets the avatar component in the prefab.
/// </summary>
public UxrAvatar AvatarPrefab => _avatarPrefab;
#endregion
}
#endregion
}
}