Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Networking/UxrNetworkManager.GrabbablePhysicsSetup.cs
2024-08-06 21:58:35 +02:00

38 lines
1.5 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrNetworkManager.GrabbablePhysicsSetup.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using UltimateXR.Manipulation;
using UnityEngine;
namespace UltimateXR.Networking
{
public partial class UxrNetworkManager
{
#region Public Types & Data
/// <summary>
/// Stores information of NetworkTransform components that were added to synchronize <see cref="UxrGrabbableObject" />
/// with rigidbodies.
/// </summary>
[Serializable]
public class GrabbablePhysicsSetup
{
#region Inspector Properties/Serialized Fields
[SerializeField] private string _sdkUsed;
[SerializeField] private List<string> _processedScenePaths = new List<string>();
[SerializeField] private bool _processedPathPrefabs;
[SerializeField] private string _processedRootPath;
[SerializeField] private List<UxrGrabbableObject> _processedPrefabs = new List<UxrGrabbableObject>();
[SerializeField] private List<string> _debugInfoLines = new List<string>();
#endregion
}
#endregion
}
}