Files
dungeons/Assets/UltimateXR/Runtime/Scripts/UI/UnityInputModule/Controls/UxrToggleGroup.InitState.cs
2024-08-06 21:58:35 +02:00

30 lines
1.0 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrToggleGroup.InitState.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.UI.UnityInputModule.Controls
{
public partial class UxrToggleGroup
{
#region Public Types & Data
/// <summary>
/// Enumerates the possible initial states, telling which child is currently selected.
/// </summary>
public enum InitState
{
/// <summary>
/// Initial state is determined by the state at edit-time.
/// </summary>
DontChange,
/// <summary>
/// First child is toggled on, the rest are toggled off.
/// </summary>
FirstChild
}
#endregion
}
}