72 lines
1.4 KiB
Plaintext
72 lines
1.4 KiB
Plaintext
Shader "UltimateXR/FX/Stereo Planar Reflection (URP)"
|
|
{
|
|
Properties
|
|
{
|
|
_Color("Albedo", Color) = (1,1,1,1)
|
|
_ReflectionTexLeft("ReflectionTextureLeft", 2D) = "white" {}
|
|
_ReflectionTexRight("ReflectionTextureRight", 2D) = "white" {}
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "RenderType"="Opaque" }
|
|
LOD 200
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
float4 screenPos : TEXCOORD1;
|
|
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
half4 _Color;
|
|
sampler2D _ReflectionTexLeft;
|
|
sampler2D _ReflectionTexRight;
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = v.uv;
|
|
o.screenPos = ComputeScreenPos(o.vertex);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
|
|
|
if(unity_StereoEyeIndex == 0)
|
|
{
|
|
return _Color * tex2D(_ReflectionTexLeft, i.screenPos.xy / i.screenPos.w);
|
|
}
|
|
|
|
return _Color * tex2D(_ReflectionTexRight, i.screenPos.xy / i.screenPos.w);
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
}
|
|
} |