30 lines
898 B
C#
30 lines
898 B
C#
using UnityEngine;
|
|
|
|
namespace Zenject.SpaceFighter
|
|
{
|
|
// Include this just to ensure BindSignal with an object mapping works
|
|
public class PlayerDiedSignalObserver
|
|
{
|
|
public void OnPlayerDied()
|
|
{
|
|
Debug.Log("Fired PlayerDiedSignal");
|
|
}
|
|
}
|
|
|
|
public class GameSignalsInstaller : Installer<GameSignalsInstaller>
|
|
{
|
|
public override void InstallBindings()
|
|
{
|
|
SignalBusInstaller.Install(Container);
|
|
|
|
Container.DeclareSignal<EnemyKilledSignal>();
|
|
Container.DeclareSignal<PlayerDiedSignal>();
|
|
|
|
// Include these just to ensure BindSignal works
|
|
Container.BindSignal<PlayerDiedSignal>().ToMethod<PlayerDiedSignalObserver>(x => x.OnPlayerDied).FromNew();
|
|
Container.BindSignal<EnemyKilledSignal>().ToMethod(() => Debug.Log("Fired EnemyKilledSignal"));
|
|
}
|
|
}
|
|
|
|
}
|