53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro
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{
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[System.Serializable]
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public struct DigitSettings
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{
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public DigitSettings(float customDefault)
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{
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decimals = 0;
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decimalChar = ".";
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hideZeros = false;
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dotSeparation = false;
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dotDistance = 3;
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dotChar = ".";
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suffixShorten = false;
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suffixes = new List<string>() { "K", "M", "B" };
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suffixDigits = new List<int>() { 3, 3, 3 };
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maxDigits = 4;
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}
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[Header("Decimals:")]
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[Range(0,3)]
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[Tooltip("Amount of digits visible after the dot.")]
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public int decimals;
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[Tooltip("The character used for the dot.")]
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public string decimalChar;
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[Tooltip("If true zeros at the end of the number will be hidden.")]
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public bool hideZeros;
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[Header("Dots:")]
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[Tooltip("Separates the number with dots.")]
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public bool dotSeparation;
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[Tooltip("Amount of digits between each dot.")]
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public int dotDistance;
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[Tooltip("The character used for the dot.")]
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public string dotChar;
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[Header("Suffix Shorten:")]
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[Tooltip("Shortens a number like 10000 to 10K.")]
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public bool suffixShorten;
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[Tooltip("List of suffixes.")]
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public List<string> suffixes;
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[Tooltip("Corresponding list of how many digits a suffix shortens. Keep both lists at the same size.")]
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public List<int> suffixDigits;
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[Tooltip("Maximum of visible digits. If number has more digits than this it will be shortened.")]
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public int maxDigits;
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}
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} |