22 lines
519 B
C#
22 lines
519 B
C#
using System.Collections;
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using UnityEngine;
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namespace HurricaneVR.Framework.Components
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{
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/// <summary>
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/// Destroys this game object after a timeout
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/// </summary>
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public class HVRDestroyTimer : MonoBehaviour
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{
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public void StartTimer(float timeout)
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{
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StartCoroutine(Cleanup(timeout));
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}
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private IEnumerator Cleanup(float timeout)
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{
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yield return new WaitForSeconds(timeout);
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Destroy(this.gameObject);
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}
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}
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} |