Files
dungeons/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageHandlerBase.cs

21 lines
522 B
C#

using UnityEngine;
namespace HurricaneVR.Framework.Components
{
public abstract class HVRDamageHandlerBase : MonoBehaviour
{
public virtual void TakeDamage(float damage)
{
}
public virtual void HandleDamageProvider(HVRDamageProvider damageProvider, Vector3 hitPoint, Vector3 direction)
{
TakeDamage(damageProvider.Damage);
}
public virtual void HandleRayCastHit(HVRDamageProvider damageProvider, RaycastHit hit)
{
}
}
}