Files
dungeons/Assets/HurricaneVR/Framework/Scripts/Components/HVRParentOnStart.cs

21 lines
505 B
C#

using UnityEngine;
namespace HurricaneVR.Framework.Components
{
/// <summary>
/// Helper component to parent this transform to the assigned transform on game start
/// </summary>
public class HVRParentOnStart : MonoBehaviour
{
public Transform Parent;
public bool WorldPositionStays = true;
private void Start()
{
if (Parent)
{
transform.SetParent(Parent, WorldPositionStays);
}
}
}
}