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dungeons/Assets/ThirdParty/UltimateXR/Editor/Manipulation/UxrPreviewPoseRegeneration.cs

29 lines
1.0 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrPreviewPoseRegeneration.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Editor.Manipulation
{
/// <summary>
/// Enumerates the possible preview pose regenerations that could be required when grabbable object properties are
/// changed.
/// </summary>
public enum UxrPreviewPoseRegeneration
{
/// <summary>
/// No regeneration required.
/// </summary>
None = 0,
/// <summary>
/// Re-create the preview pose.
/// </summary>
Complete = 1,
/// <summary>
/// Using the current mesh, interpolate the pose using the current blend parameter.
/// </summary>
OnlyBlend = 2
}
}