Files
dungeons/Assets/ThirdParty/UltimateXR/Runtime/Scripts/Avatar/UxrAvatarMode.cs

24 lines
1.0 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrAvatarMode.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Avatar
{
/// <summary>
/// Avatar operating modes.
/// </summary>
public enum UxrAvatarMode
{
/// <summary>
/// Avatar is updated automatically using input/tracking components. This is the avatar that is controlled by the user.
/// </summary>
Local,
/// <summary>
/// "Puppet" mode where avatar is not updated internally and transforms are required to be updated externally instead.
/// These are remote avatars controlled by other users in a networking scenario, avatars in replay mode, etc...
/// </summary>
UpdateExternally
}
}