Files
dungeons/Assets/ThirdParty/UltimateXR/Runtime/Scripts/Devices/Integrations/SteamVR/UxrSteamVRConstants.cs

27 lines
1.3 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrSteamVRConstants.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Devices.Integrations.SteamVR
{
/// <summary>
/// SteamVR constants needed across our framework. At runtime and also for editor classes.
/// </summary>
public static class UxrSteamVRConstants
{
#region Public Types & Data
public const string ActionSetName = "ultimatexr";
public const string ActionNameHandSkeletonLeft = "hand_left_skeleton";
public const string ActionNameHandSkeletonRight = "hand_right_skeleton";
public const string ActionNameHandHaptics = "hand_haptics";
public const string BindingInputClick = "click";
public const string BindingInputTouch = "touch";
public const string BindingVarBool = "boolean";
public const string BindingVarVector1 = "vector1";
public const string BindingVarVector2 = "vector2";
#endregion
}
}