Files
dungeons/Assets/ThirdParty/UltimateXR/Runtime/Scripts/Locomotion/UxrRaycastStepsQuality.cs

19 lines
746 B
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrRaycastStepsQuality.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Locomotion
{
/// <summary>
/// The number of raycasts to perform over a teleport arc to check where it intersects with the scene.
/// Higher quality steps use more raycasts.
/// </summary>
public enum UxrRaycastStepsQuality
{
LowQuality,
MediumQuality,
HighQuality,
VeryHighQuality
}
}