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dungeons/Assets/ThirdParty/UltimateXR/Runtime/Scripts/Locomotion/UxrTeleportTargetMaterialID.cs

36 lines
1.2 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrTeleportTargetMaterialID.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.Components;
using UnityEngine;
namespace UltimateXR.Locomotion
{
/// <summary>
/// Component that allows to specify which material ID needs to be changed by an <see cref="UxrTeleportTarget" /> when
/// different colors are used to indicate whether the teleport is currently valid or not.
/// </summary>
public class UxrTeleportTargetMaterialID : UxrComponent
{
#region Inspector Properties/Serialized Fields
[SerializeField] private int _materialID;
#endregion
#region Public Types & Data
/// <summary>
/// Gets or sets the Material ID.
/// </summary>
public int MaterialID
{
get => _materialID;
set => _materialID = value;
}
#endregion
}
}