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dungeons/Assets/ThirdParty/UltimateXR/Runtime/Scripts/Manipulation/UxrGrabMode.cs

28 lines
1.0 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrGrabMode.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Manipulation
{
/// <summary>
/// What controller input we need to grab and release.
/// </summary>
public enum UxrGrabMode
{
/// <summary>
/// Object is grabbed while the grab button is pressed.
/// </summary>
GrabWhilePressed,
/// <summary>
/// One click on the grab button to grab, and another click to release it.
/// </summary>
GrabToggle,
/// <summary>
/// Object will keep being grabbed. It can be released manually through <see cref="UxrGrabbableObject.ReleaseGrabs" />.
/// </summary>
GrabAndKeepAlways
}
}