Files
dungeons/Assets/ThirdParty/UltimateXR/Runtime/Scripts/Manipulation/UxrGrabProximityMode.cs

27 lines
1017 B
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrGrabProximityMode.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace UltimateXR.Manipulation
{
/// <summary>
/// Enumerates how the distance from a <see cref="UxrGrabber" /> to a <see cref="UxrGrabbableObject" /> can be
/// computed.
/// </summary>
public enum UxrGrabProximityMode
{
/// <summary>
/// Use the proximity transform in the <see cref="UxrGrabber" />.
/// </summary>
UseProximity,
/// <summary>
/// Use a <see cref="BoxCollider" /> inside which the <see cref="UxrGrabber" /> needs to be in order to grab the
/// object.
/// </summary>
BoxConstrained
}
}