Files
dungeons/Assets/ThirdParty/UltimateXR/Runtime/Scripts/Manipulation/UxrHandSnapDirection.cs

24 lines
894 B
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrHandSnapDirection.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Manipulation
{
/// <summary>
/// Enumerates the different ways snapping can be handled when grabbing an object.
/// For constrained objects, this will always be hand to the object
/// </summary>
public enum UxrHandSnapDirection
{
/// <summary>
/// The object will snap to the hand.
/// </summary>
ObjectToHand,
/// <summary>
/// The hand will snap to the object.
/// </summary>
HandToObject
}
}