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dungeons/Assets/ThirdParty/UltimateXR/Runtime/Scripts/Manipulation/UxrSnapToAnchorMode.cs

34 lines
1.1 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrSnapToAnchorMode.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Manipulation
{
/// <summary>
/// Enumerates how a <see cref="UxrGrabbableObject" /> can snap to a <see cref="UxrGrabbableObjectAnchor" /> when being
/// placed on it.
/// </summary>
public enum UxrSnapToAnchorMode
{
/// <summary>
/// Don't snap.
/// </summary>
DontSnap,
/// <summary>
/// Snap the <see cref="UxrGrabbableObject" /> position and keep the rotation.
/// </summary>
PositionOnly,
/// <summary>
/// Snap the <see cref="UxrGrabbableObject" /> rotation and keep the position.
/// </summary>
RotationOnly,
/// <summary>
/// Snap the position and rotation.
/// </summary>
PositionAndRotation
}
}