Files
dungeons/Assets/ThirdParty/UltimateXR/Runtime/Scripts/Mechanics/Weapons/UxrWeaponManager.DamageActorInfo.cs

37 lines
1.0 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrWeaponManager.DamageActorInfo.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace UltimateXR.Mechanics.Weapons
{
public partial class UxrWeaponManager
{
#region Private Types & Data
/// <summary>
/// Stores information about an actor in the
/// </summary>
private class ActorInfo
{
#region Public Types & Data
public Transform Transform { get; }
#endregion
#region Constructors & Finalizer
public ActorInfo(UxrActor target)
{
Transform = target.GetComponent<Transform>();
}
#endregion
}
#endregion
}
}