Files
dungeons/Assets/HurricaneVR/Framework/Scripts/Components/HVRDamageProvider.cs

20 lines
372 B
C#

using UnityEngine;
namespace HurricaneVR.Framework.Components
{
public class HVRDamageProvider : MonoBehaviour
{
public float Damage = 25f;
public float Force;
[Tooltip("Player transform for ai frameworks like emerald ai")]
public Transform Player;
protected virtual void Start()
{
}
}
}