25 lines
818 B
C#
25 lines
818 B
C#
using UnityEngine;
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namespace Zenject.SpaceFighter
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{
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public class PlayerInputHandler : ITickable
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{
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readonly PlayerInputState _inputState;
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public PlayerInputHandler(PlayerInputState inputState)
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{
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_inputState = inputState;
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}
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public void Tick()
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{
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_inputState.IsMovingLeft = Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A);
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_inputState.IsMovingRight = Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D);
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_inputState.IsMovingUp = Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W);
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_inputState.IsMovingDown = Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S);
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_inputState.IsFiring = Input.GetKey(KeyCode.Space) || Input.GetMouseButton(0);
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}
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}
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}
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