Files
dungeons/Assets/Plugins/Zenject/OptionalExtras/SampleGame2 (Advanced)/Scripts/Installers/GameSignalsInstaller.cs

30 lines
898 B
C#

using UnityEngine;
namespace Zenject.SpaceFighter
{
// Include this just to ensure BindSignal with an object mapping works
public class PlayerDiedSignalObserver
{
public void OnPlayerDied()
{
Debug.Log("Fired PlayerDiedSignal");
}
}
public class GameSignalsInstaller : Installer<GameSignalsInstaller>
{
public override void InstallBindings()
{
SignalBusInstaller.Install(Container);
Container.DeclareSignal<EnemyKilledSignal>();
Container.DeclareSignal<PlayerDiedSignal>();
// Include these just to ensure BindSignal works
Container.BindSignal<PlayerDiedSignal>().ToMethod<PlayerDiedSignalObserver>(x => x.OnPlayerDied).FromNew();
Container.BindSignal<EnemyKilledSignal>().ToMethod(() => Debug.Log("Fired EnemyKilledSignal"));
}
}
}