Files
dungeons/Assets/Plugins/Zenject/OptionalExtras/SampleGame2 (Advanced)/Scripts/Misc/AudioPlayer.cs

25 lines
462 B
C#

using UnityEngine;
namespace Zenject.SpaceFighter
{
public class AudioPlayer
{
readonly Camera _camera;
public AudioPlayer(Camera camera)
{
_camera = camera;
}
public void Play(AudioClip clip)
{
Play(clip, 1);
}
public void Play(AudioClip clip, float volume)
{
_camera.GetComponent<AudioSource>().PlayOneShot(clip, volume);
}
}
}