56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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using DamageNumbersPro.Internal;
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using TMPro;
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namespace DamageNumbersPro
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{
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[DisallowMultipleComponent]
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public class DamageNumberMesh : DamageNumber
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{
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/*
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* Contact me if you need any support.
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* Email: ekincantascontact@gmail.com
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* Discord: https://discord.com/invite/nWbRkN8Zxr
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*
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* Check the manual for more information.
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* Manual: https://ekincantas.com/damage-numbers-pro/
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*
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* Thank you for using my asset.
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* If you want to add your own code please use the functions below.
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* I recommend creating a duplicate of this script first and renaming it.
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* Otherwise you may loose your custom code when you update damage numbers pro.
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*
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* Good Luck on your Project
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*/
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//Custom Events:
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protected override void OnStart()
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{
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}
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protected override void OnStop()
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{
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}
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protected override void OnUpdate(float deltaTime)
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{
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}
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protected override void OnFade(float currentFade)
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{
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}
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protected override void OnTextUpdate()
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{
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}
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protected override void OnAbsorb(float number, float newSum)
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{
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}
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}
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}
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