48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro
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{
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[System.Serializable]
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public struct VelocitySettings
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{
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public VelocitySettings(float customDefault)
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{
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minX = -1f;
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maxX = 1f;
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minY = 4f;
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maxY = 5f;
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randomFlip = false;
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dragX = 0.1f;
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dragY = 1f;
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gravity = 3f;
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}
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[Header("Velocity:")]
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[Tooltip("Minimum of horizontal velocity.")]
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public float minX;
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[Tooltip("Maximum of horizontal velocity.")]
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public float maxX;
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[Tooltip("Minimum of vertical velocity.")]
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public float minY;
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[Tooltip("Maximum of vertical velocity.")]
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public float maxY;
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[Header("Horizontal Flip:")]
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[Tooltip("Randomly flips the X Velocity.\nUseful for avoiding small movements.\nSet Min X and Max X to a positive value.")]
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public bool randomFlip;
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[Header("Drag:")]
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[Tooltip("Reduces horizontal velocity over time.")]
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public float dragX;
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[Tooltip("Reduces vertical velocity over time.")]
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public float dragY;
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[Header("Gravity:")]
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[Tooltip("Increases vertical velocity downwards.")]
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public float gravity;
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}
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} |