21 lines
522 B
C#
21 lines
522 B
C#
using UnityEngine;
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namespace HurricaneVR.Framework.Components
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{
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public abstract class HVRDamageHandlerBase : MonoBehaviour
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{
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public virtual void TakeDamage(float damage)
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{
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}
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public virtual void HandleDamageProvider(HVRDamageProvider damageProvider, Vector3 hitPoint, Vector3 direction)
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{
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TakeDamage(damageProvider.Damage);
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}
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public virtual void HandleRayCastHit(HVRDamageProvider damageProvider, RaycastHit hit)
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{
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}
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}
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} |