Files
dungeons/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRTriggerAnimator.cs

42 lines
1.0 KiB
C#

using UnityEngine;
namespace HurricaneVR.Framework.Weapons.Guns
{
public class HVRTriggerAnimator : MonoBehaviour
{
public bool Rotate = true;
public Quaternion StartRotation;
public Quaternion EndRotation;
public bool Move = false;
public Vector3 ForwardPosition;
public Vector3 BackwardPosition;
protected virtual void Awake()
{
if (StartRotation.w == 0f)
{
StartRotation = transform.localRotation;
}
if (EndRotation.w == 0f)
{
EndRotation = transform.localRotation;
}
}
public virtual void Animate(float trigger)
{
if (Rotate)
{
transform.localRotation = Quaternion.Lerp(StartRotation, EndRotation, trigger);
}
if (Move)
{
transform.localPosition = Vector3.Lerp(ForwardPosition, BackwardPosition, trigger);
}
}
}
}