Files
dungeons/Assets/HurricaneVR/TechDemo/Scripts/DemoKeypadButton.cs

18 lines
415 B
C#

using HurricaneVR.Framework.Components;
using TMPro;
using UnityEngine;
namespace HurricaneVR.TechDemo.Scripts
{
public class DemoKeypadButton : HVRPhysicsButton
{
public char Key;
public TextMeshPro TextMeshPro;
protected override void Awake()
{
ConnectedBody = transform.parent.GetComponentInParent<Rigidbody>();
base.Awake();
}
}
}