Files
dungeons/Assets/HurricaneVR/TechDemo/Scripts/DemoSocketables.cs

30 lines
670 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using HurricaneVR.Framework.Core.Sockets;
using UnityEngine;
namespace HurricaneVR.TechDemo.Scripts
{
public class DemoSocketables : HVREnumFlagsSocketable<DemoSocketableItems>
{
}
[Flags]
public enum DemoSocketableItems
{
None = 0,
Pistol = 1 << 0,
PistolMagazine = 1 << 1,
SMG = 1 << 2,
SMGMagazine = 1 << 3,
PowerCell = 1 << 4,
SmallObject = 1 << 5,
LargeObject = 1 << 6,
DoorKey = 1 << 7,
ShotgunShell = 1 << 8,
Valve = 1 << 9,
Key = 1 << 10,
All = ~0
}
}