Files
dungeons/Assets/Plugins/Zenject/Source/Binding/Binders/ScopeConcreteIdArgConditionCopyNonLazyBinder.cs

32 lines
910 B
C#

namespace Zenject
{
[NoReflectionBaking]
public class ScopeConcreteIdArgConditionCopyNonLazyBinder : ConcreteIdArgConditionCopyNonLazyBinder
{
public ScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo bindInfo)
: base(bindInfo)
{
}
public ConcreteIdArgConditionCopyNonLazyBinder AsCached()
{
BindInfo.Scope = ScopeTypes.Singleton;
return this;
}
public ConcreteIdArgConditionCopyNonLazyBinder AsSingle()
{
BindInfo.Scope = ScopeTypes.Singleton;
BindInfo.MarkAsUniqueSingleton = true;
return this;
}
// Note that this is the default so it's not necessary to call this
public ConcreteIdArgConditionCopyNonLazyBinder AsTransient()
{
BindInfo.Scope = ScopeTypes.Transient;
return this;
}
}
}