28 lines
457 B
C#
28 lines
457 B
C#
#if !NOT_UNITY3D
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using ModestTree;
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namespace Zenject
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{
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[NoReflectionBaking]
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public class PrefabProvider : IPrefabProvider
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{
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readonly UnityEngine.Object _prefab;
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public PrefabProvider(UnityEngine.Object prefab)
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{
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Assert.IsNotNull(prefab);
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_prefab = prefab;
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}
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public UnityEngine.Object GetPrefab(InjectContext _)
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{
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return _prefab;
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}
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}
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}
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#endif
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