Files
dungeons/Assets/DamageNumbersPro/Scripts/DamageNumberMesh.cs

56 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using DamageNumbersPro.Internal;
using TMPro;
namespace DamageNumbersPro
{
[DisallowMultipleComponent]
public class DamageNumberMesh : DamageNumber
{
/*
* Contact me if you need any support.
* Email: ekincantascontact@gmail.com
* Discord: https://discord.com/invite/nWbRkN8Zxr
*
* Check the manual for more information.
* Manual: https://ekincantas.com/damage-numbers-pro/
*
* Thank you for using my asset.
* If you want to add your own code please use the functions below.
* I recommend creating a duplicate of this script first and renaming it.
* Otherwise you may loose your custom code when you update damage numbers pro.
*
* Good Luck on your Project
*/
//Custom Events:
protected override void OnStart()
{
}
protected override void OnStop()
{
}
protected override void OnUpdate(float deltaTime)
{
}
protected override void OnFade(float currentFade)
{
}
protected override void OnTextUpdate()
{
}
protected override void OnAbsorb(float number, float newSum)
{
}
}
}