Files
dungeons/Assets/HurricaneVR/Framework/Scripts/Weapons/Guns/HVRBullet.cs

34 lines
671 B
C#

using HurricaneVR.Framework.Components;
using UnityEngine;
using UnityEngine.Events;
namespace HurricaneVR.Framework.Weapons.Guns
{
public class HVRBullet : MonoBehaviour
{
public float Speed;
public float Gravity;
public float TimeToLive;
public float Elapsed;
public LayerMask LayerMask;
public bool Hit;
public HVRGunBase Gun { get; set; }
//public UnityEvent
public void Reset()
{
Elapsed = 0f;
Hit = false;
}
public void Update()
{
//d = vt;
Elapsed += Time.deltaTime;
}
}
}