Files
dungeons/Assets/Scripts/Data/Enemy.cs

12 lines
257 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
[CreateAssetMenu(fileName = "Enemy", menuName = "Data/Enemy")]
public class Enemy : ScriptableObject
{
[SerializeField]
public int health;
}