Files
dungeons/Assets/Scripts/Data/Wave.cs

27 lines
596 B
C#

using Sirenix.OdinInspector;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class Wave
{
[HorizontalGroup("Split", width: 130)]
[VerticalGroup("Split/Left")]
[Title("Time To Next Wave")]
[HideLabel]
[SerializeField]
public float timeToNextWave = 60;
[Title("Time To Next Group")]
[HideLabel]
[VerticalGroup("Split/Left")]
[SerializeField]
public float timeToNextGroup = 1;
[VerticalGroup("Split/Right")]
[SerializeField]
public WaveGroup[] groups = new WaveGroup[0];
}