25 lines
535 B
C#
25 lines
535 B
C#
using Sirenix.OdinInspector;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Zenject;
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public class FinishZoneManager : MonoBehaviour
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{
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[SerializeField]
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[ReadOnly]
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[Inject]
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private LevelManager levelManager;
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public void OnEnemyReachedFinish(Collider enemyCollider)
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{
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var enemy = enemyCollider
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.gameObject
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.GetComponentInParent<EnemyComponent>();
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if (enemy == null) return;
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levelManager.OnEnemyReachedFinish(enemy);
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}
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}
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