16 lines
295 B
C#
16 lines
295 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MusicManager : MonoBehaviour
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{
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[SerializeField]
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private AudioSource audioSource;
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public void Play(AudioClip clip)
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{
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audioSource.clip = clip;
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audioSource.Play();
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}
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}
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