Files
dungeons/Assets/Scripts/Managers/MusicManager.cs

16 lines
295 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MusicManager : MonoBehaviour
{
[SerializeField]
private AudioSource audioSource;
public void Play(AudioClip clip)
{
audioSource.clip = clip;
audioSource.Play();
}
}