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dungeons/Assets/ThirdParty/UltimateXR/Editor/Utilities/ComponentProcessorWindow.LogOptions.cs

33 lines
1.0 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ComponentProcessorWindow.LogOptions.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
namespace UltimateXR.Editor.Utilities
{
public abstract partial class ComponentProcessorWindow<T>
{
#region Public Types & Data
/// <summary>
/// Enumerates the different log option flags.
/// </summary>
[Flags]
public enum LogOptions
{
/// <summary>
/// Output information of processed components.
/// </summary>
Processed = 1 << 0,
/// <summary>
/// Output information of components that were not processed (ignored).
/// </summary>
Ignored = 1 << 1
}
#endregion
}
}