Files
dungeons/Assets/ThirdParty/UltimateXR/Editor/Utilities/TransformUtils/AlignWindow.cs

83 lines
3.3 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AlignWindow.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core;
using UltimateXR.Extensions.Unity;
using UnityEditor;
using UnityEngine;
namespace UltimateXR.Editor.Utilities.TransformUtils
{
/// <summary>
/// Custom tool window that will reposition/reorient an object so that the source transform would match the target
/// transform.
/// </summary>
public class AlignWindow : EditorWindow
{
#region Unity
/// <summary>
/// Draws the inspector and gathers user input.
/// </summary>
private void OnGUI()
{
EditorGUILayout.HelpBox("This utility will reposition/reorient an object in a way so that it would make source match target", MessageType.Info);
EditorGUI.BeginChangeCheck();
Transform objectToAlign = _objectToAlign;
_objectToAlign = EditorGUILayout.ObjectField(new GUIContent("Object To Align", ""), _objectToAlign, typeof(Transform), true) as Transform;
if (EditorGUI.EndChangeCheck())
{
if (EditorUtility.IsPersistent(_objectToAlign))
{
_objectToAlign = objectToAlign;
EditorUtility.DisplayDialog(UxrConstants.Editor.Error, "The object to align needs to be in the scene", UxrConstants.Editor.Ok);
}
}
_referenceSource = EditorGUILayout.ObjectField(new GUIContent("Reference Source", ""), _referenceSource, typeof(Transform), true) as Transform;
_referenceTarget = EditorGUILayout.ObjectField(new GUIContent("Reference Target", ""), _referenceTarget, typeof(Transform), true) as Transform;
_reposition = EditorGUILayout.Toggle(new GUIContent("Reposition", ""), _reposition);
_reorient = EditorGUILayout.Toggle(new GUIContent("Reorient", ""), _reorient);
GUI.enabled = _objectToAlign && _referenceSource && _referenceTarget;
if (UxrEditorUtils.CenteredButton(new GUIContent("Align")))
{
Undo.RegisterCompleteObjectUndo(_objectToAlign.transform, "Align object");
_objectToAlign.ApplyAlignment(_referenceSource, _referenceTarget, UxrUtils.BuildTransformations(_reposition, _reorient));
}
GUI.enabled = true;
}
#endregion
#region Private Methods
/// <summary>
/// Menu entry that invokes the tool.
/// </summary>
[MenuItem(UxrConstants.Editor.MenuPathUtils + "Align Object", priority = UxrConstants.Editor.PriorityMenuPathUtils + 1)]
private static void Init()
{
AlignWindow window = (AlignWindow)GetWindow(typeof(AlignWindow), true, "Align Object");
window.Show();
}
#endregion
#region Private Types & Data
private Transform _objectToAlign;
private Transform _referenceSource;
private Transform _referenceTarget;
private bool _reposition = true;
private bool _reorient = true;
#endregion
}
}