Files
dungeons/Assets/ThirdParty/UltimateXR/Runtime/Scripts/UI/UnityInputModule/UxrIgnoreCanvas.cs

18 lines
915 B
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrIgnoreCanvas.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.Components;
namespace UltimateXR.UI.UnityInputModule
{
/// <summary>
/// Component that, added to a <see cref="GameObject" /> with a Unity <see cref="Canvas" /> component, will ignore it
/// when the <see cref="UxrPointerInputModule" /> is set to automatically add <see cref="UxrCanvas" /> components that
/// enable user interaction with UltimateXR. See <see cref="UxrPointerInputModule.AutoEnableOnWorldCanvases" />.
/// </summary>
public class UxrIgnoreCanvas : UxrComponent
{
}
}